11/2/2023 0 Comments Blender vehicle modelingTake note however that all those names are the “internal” names of vehicles. It includes a folder for each car/prop, along with a “common” folder which contains all assets that are shared between vehicles this includes wheels, tires, components shared between the D/H-Series, etc. You should see the zip files of all the vehicles and props in the game. Go to “C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\vehicles”, or the vehicle folder of your beamNG install folder. And you can see that well, it's way too wide.A first step in a lot of modding projects is to import parts from vanilla models. I'm going to try and make sure I get it centered, and then from the front I want to make sure that it's aligned from the center as well. So I'm going to go into my side view first, and I want to place it basically just at the bottom center of that tire. And you can see that well, my tire tread isn't in the right place, but I can start moving that where I need it to be. And now I'm going to open up the reference for the side and the front view of the vehicle. I'm going to go ahead and just delete it out, because I don't need it anymore. Now I don't need that anymore so I can either delete it or hide it. Now I've got this on an object called plane, but let's go ahead and rename that, we're just going to call it tire for now, and I have a plane here called tire tread, and that's really the image plane that I used to create that. I've modeled my tire tread, and now it's time for me to turn that into a full tire.
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